How to Play

Each unicorn is able to take 1 action each turn, and only one unicorn can take an action at a time. An action consists of Attack, Draw a Card and Play Card. You can Change Roles freely without ending your turn.

The Active Unicorn will have a white triangle ▼ above its card. This indicates whose turn it is to take action.

Attack:

  • When you select Attack, you will be presented with a list of the enemy unicorns.

  • If your opponent has a Sentinel present on the battlefield, all attacks must be directed to a Sentinel.

  • If your opponent does not have a Sentinel, then you may attack any unit.

Draw a Card:

  • When you select Draw a Card, you will be presented with a S.I.M.P. card at random from the deck and it will be added to your library to use on any future turn.

Play a Card:

  • When you have a card present in your Library, you may play that card on any future turn for your unicorns.

  • If it is a Heal card, you will only be able to target your unicorns.

  • If it's a Damage card, you will only be able to target your enemy's unicorns.

Change Role:

  • You may change roles as many times as you'd like on your turn.

  • Changing roles does not end your turn, and you will still be able to take an action from the list above.

  • When you change your unicorn's role, it will receive the stat buffs and debuffs associated with its new role.

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