How to Play
Each unicorn is able to take 1 action each turn, and only one unicorn can take an action at a time. An action consists of Attack, Draw a Card and Play Card. You can Change Roles freely without ending your turn.
The Active Unicorn will have a white triangle ▼ above its card. This indicates whose turn it is to take action.
Attack:
When you select Attack, you will be presented with a list of the enemy unicorns.
If your opponent has a Sentinel present on the battlefield, all attacks must be directed to a Sentinel.
If your opponent does not have a Sentinel, then you may attack any unit.
Draw a Card:
When you select Draw a Card, you will be presented with a S.I.M.P. card at random from the deck and it will be added to your library to use on any future turn.
Play a Card:
When you have a card present in your Library, you may play that card on any future turn for your unicorns.
If it is a Heal card, you will only be able to target your unicorns.
If it's a Damage card, you will only be able to target your enemy's unicorns.
Change Role:
You may change roles as many times as you'd like on your turn.
Changing roles does not end your turn, and you will still be able to take an action from the list above.
When you change your unicorn's role, it will receive the stat buffs and debuffs associated with its new role.
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