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Unicorn Fight Club
  • Welcome to Unicorn Fight Club!
  • Getting Setup to Play
    • Step 1: Setup your Wallet
    • Step 2: Unicorn NFTs
    • Step 3: Connect to the Game
  • Playing the Game
    • Match Brackets
    • Selecting Your Team
    • Final Team Selection
    • How to Play
    • How to Win
  • GAME MECHANICS
    • The Stat Tier Primer
    • Tier Adjustments
    • Domination Tier Adjustments
    • Stat Definitions
    • Battle Mechanic Formulas
    • Open Source Formula
    • RPG Unicorn Roles
    • S.I.M.P. Cards
  • ADDITIONAL INFO
    • Smart Contract & Web3 Work
    • Project Costs and Transparency
    • Known Bugs
    • Support
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  1. GAME MECHANICS

Open Source Formula

The Battle Mechanic Formulas on the previous page make reference to Base and Factor variables. The numbers will be adjusted for tuning balances as needed to create competitive gameplay.

As part of the transparency we want to provide our players, we have open-sourced the entire formulas and calculations. Here are the Base and Factor values as they stand today.

Attack Damage Factor = 100
Hit Chance Base = .8
Hit Chance Factor = .05
Defense Factor = 66
Base Health = 999
Health Modifier = 555
Base Evade = .05
Evade Factor = .05
Critical Chance Factor = .1
Critical Damage Factor = 55
Magic Damage Factor = 100
Resistance Factor = 66
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Last updated 10 months ago