Battle Mechanic Formulas

The formulas for the entire battle calculations are created from a value from the Stat Tier from each individual unicorn plus a variable factor for each formula. This will allow us for create tuning updates and metagame changes as frequent as we'd like.

The formulas are as follows:

physical damage = attacker's attack tier * attack damage factor

hit chance = hit chance base + attacker's accuracy tier * hit chance factor

physical damage reduction = defense tier * defense factor

health = base health + vitality tier * health modifier

evade chance = base evade + movement speed tier * evade factor

critical chance = attacker's attack speed tier * critical chance factor

critical damage bonus = attacker's attack speed tier * critical damage factor

magic damage = attacker's magic tier * magic damage factor

magic damage reduction = resistance tier * resistance factor

net physical damage = (physical damage - physical damage reduction) + critical damage bonus

net magic damage = (magic damage - magic damage reduction) + critical damage bonus

(Note damage reduction does not impact the critical damage. If the damage reduction is greater than the attack itself, it will not further reduce the critical damage. Upon a successful hit + critical chance, the attacker will always deal at least the critical damage bonus amount regardless of how powerful the shield is).

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