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Unicorn Fight Club
  • Welcome to Unicorn Fight Club!
  • Getting Setup to Play
    • Step 1: Setup your Wallet
    • Step 2: Unicorn NFTs
    • Step 3: Connect to the Game
  • Playing the Game
    • Match Brackets
    • Selecting Your Team
    • Final Team Selection
    • How to Play
    • How to Win
  • GAME MECHANICS
    • The Stat Tier Primer
    • Tier Adjustments
    • Domination Tier Adjustments
    • Stat Definitions
    • Battle Mechanic Formulas
    • Open Source Formula
    • RPG Unicorn Roles
    • S.I.M.P. Cards
  • ADDITIONAL INFO
    • Smart Contract & Web3 Work
    • Project Costs and Transparency
    • Known Bugs
    • Support
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  1. GAME MECHANICS

Tier Adjustments

There are four main ways that a unicorn stat tier can be adjusted after we have established our base Tier for a unicorn (in addition to the 500+ stat bonus): RPG Class, Shadowcorn Region, S.I.M.P. Cards, and Class & Group Domination.

  1. RPG Class

Each RPG Class has four Stat Tiers that it impacts: two stats get a buff and two stats get a debuff.

The Sentinel role receives the following Stat Tier Adjustments: +1 Defense, +1 Resistance, -1 Attack, -1 Magic

The Charger Role receives the following Stat Tier Adjustments: +1 Attack, +1 Attack Speed, -1 Defense, -1 Resistance

The Arcanist Role receives the following Stat Tier Adjustments: +1 Magic, +1 Accuracy, -1 Move Speed, -1 Attack Speed

  1. Shadowcorn Region

Our Shadowcorn Region bonus follows the same augmentation path as was laid out in the Twilight Tactics game loop. If a Unicorn has an advantage in that region, they receive a +1 Tier adjustment to all Stat Tiers.

Volt Region = buff for Cloud & Omnom

Fire Region = buff for Heart, Flower, & Moon

Slime Region = buff for Rainbow & Star

Soul Region = buff for Candy & Crystal

Nebula Region = no buffs for anyone

  1. Buff and Debuff S.I.M.P. Cards

Various S.I.M.P. Cards will have an impact on the stat tiers for a limited duration of time.

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Last updated 10 months ago