S.I.M.P. Cards
Super Intense Mega Powerup (S.I.M.P) Cards are designed to be powerful spells that can alter the course of battle.
Before you can play a card, it must already be in your Library when the turn begins. A unicorn may play any card that is present in your Library regardless of which unicorn drew the card.
There are five categories of S.I.M.P. cards in the current design of the game, and there are two types of cards.
Card Categories:
Heal: Restores Health to a damaged unicorn
Damage: Does a direct amount of damage to a unicorn with no chance to miss and avoids sentinel protection
Buff: Improves a Stat Tier of the target unicorn
Debuff: Decreases a Stat Tier of an enemy unicorn
Special: These unique cards have various impacts on the game separate from the first four categories
Card Types:
Single use: these cards have a one-time use, make their impact and then are removed from the game
Duration: these cards will last for a certain number of turns depending on the card
At game launch we have only included single use Heal and Damage cards. The next phase of development will significant overhaul gameplay around S.I.M.P. Cards.
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